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ZHOUSIMIANTHE EVERYDAY PLAY CLUB

Solo · FREE PLAY

Nurikabe

Read the rules ↓
Logic & numbers
Choose your controls and enjoy a free round.
No account neededRules & controls ↗

THE PLAYBOOK · ZHOUSIMIAN

The essentials of playing Nurikabe

Make Nurikabe your next activity in the game library. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Choose a clear next step rather than rushing through the instructions. Read the objective before making your first input. Use the example below to understand a decision.

Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

Give this approach a try

Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round. Keep the objective visible.

What counts as success

Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Use the instructions to see which actions move you towards it. Notice how the game responds to your input.

From the start of a round

  1. Shade sea squares and leave islands white.
  2. Every island contains exactly one clue.
  3. Different islands cannot meet along an edge.
  4. Check puzzle verifies sizes, connectivity and forbidden sea blocks.

Input guidance

Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Keep the playing area visible while using these controls. Return to the rules if the result is unexpected.

See how the rules apply

An island labelled 1 is already complete, so its edge neighbours must be sea. Your next round may have a different position, so inspect it before acting. Read the matching step again.

Keep this in mind

Two numbered islands may not merge into one. A different version of the game may use a different rule. Before your first action, say what you are trying to achieve. Then compare the result with the goal.

Answers about the rules and controls

When I return, what is the goal of Nurikabe?

Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.

When I return, how do I control Nurikabe?

Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.

As a new player, what example helps explain Nurikabe?

Here is the relevant explanation: An island labelled 1 is already complete, so its edge neighbours must be sea.

Before I begin, what should I watch out for in Nurikabe?

For clarity: Two numbered islands may not merge into one.

Before I begin, what format does Nurikabe offer?

For clarity: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

For a quick reminder, which play mode does Nurikabe use?

Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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