THE PLAYBOOK · ZHOUSIMIAN
Sokoban: from controls to your first round
Take a moment with Sokoban before moving to another game. Push every crate onto a target. Use the example below to understand a decision. Treat the first round as a chance to learn the controls. Use the example below to understand a decision.
Push two crates onto their targets in compact 7×7 rooms. The starting layouts can be solved; an unhelpful push may still trap a crate.
Practice beyond the first move
Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules. Use the example to check your reasoning.
What you are aiming for
Push every crate onto a target. An attractive position is not enough unless the goal is met. Notice how the game responds to your input.
Start here and follow along
- Move through empty floor.
- Push one crate into empty space.
- Never pull or push two at once.
- Undo a deadlock and continue.
Choosing and moving on screen
Arrow keys or direction buttons. A careful first action helps you become familiar with the layout. Read the example below alongside these instructions.
See how the rules apply
A crate in a non-target corner cannot be recovered by pulling. Focus on why the action is allowed, not only its outcome. Verify the rule before continuing.
A common point of confusion
Consider the player’s access behind crates. Compare the situation with the worked example. Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow.
Questions about this game
As a new player, what is the goal of Sokoban?
Keep this in mind: Push every crate onto a target.
For a quick reminder, how do I control Sokoban?
For clarity: Arrow keys or direction buttons.
When I return, what example helps explain Sokoban?
Keep this in mind: A crate in a non-target corner cannot be recovered by pulling.
On this playing page, what should I watch out for in Sokoban?
Here is the relevant explanation: Consider the player’s access behind crates.
As a new player, what format does Sokoban offer?
Here is the relevant explanation: Push two crates onto their targets in compact 7×7 rooms. The starting layouts can be solved; an unhelpful push may still trap a crate.
Which play mode does Sokoban use?
For clarity: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.