THE PLAYBOOK · ZHOUSIMIAN
The essentials of playing Visual Memory
Use a short break to learn the rhythm of Visual Memory. Select every square that was shown. Selecting an unshown square ends the session. Choose a clear next step rather than rushing through the instructions. Identify the playing area and the controls you need. Use the example below to understand a decision.
Practice beyond the first move
Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention. Refer to the controls when needed.
The purpose of your moves
Select every square that was shown. Selecting an unshown square ends the session. The feedback beside the game helps you follow the round. Take a moment to understand the current position.
Work through the instructions
- Start a round and watch the highlighted cells.
- Wait until the board hides the pattern.
- Select the positions you remember; order does not matter.
- Complete the pattern to advance.
Choosing and moving on screen
Use the on-screen controls with a mouse or touch. On a smaller screen, keep the active part of the board within view. Return to the rules if the result is unexpected.
Learn from a sample situation
If the four corner squares were shown, select those four corners in any order. Your next round may have a different position, so inspect it before acting. Verify the rule before continuing.
A useful caution
Unlike Sequence Memory, this game does not require the original order. Read the feedback to see why an action did not have the expected result. Before your first action, say what you are trying to achieve. Then compare the result with the goal.
Read these answers for extra help
For this browser game, what is the goal of Visual Memory?
Here is the relevant explanation: Select every square that was shown. Selecting an unshown square ends the session.
When I return, how do I control Visual Memory?
Keep this in mind: Use the on-screen controls with a mouse or touch.
While reading the Guide, what example helps explain Visual Memory?
Here is the relevant explanation: If the four corner squares were shown, select those four corners in any order.
Before I begin, what should I watch out for in Visual Memory?
Unlike Sequence Memory, this game does not require the original order.
For my first round, what format does Visual Memory offer?
Keep this in mind: Play using the solo mode shown on this page. Read the controls before starting a new round.
For a quick reminder, which play mode does Visual Memory use?
The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.