THE PLAYBOOK · ZHOUSIMIAN
The English Draughts playbook
Use a short break to learn the rhythm of English Draughts. Capture or immobilise all opposing pieces under English draughts rules. Use the example below to understand a decision. Begin with the local players mode shown on the page. Choose a clear next step rather than rushing through the instructions.
Local two players; an automatic draw follows 80 quiet non-promotion half-moves.
Practice beyond the first move
Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart. Make the next step deliberately.
Your goal
Capture or immobilise all opposing pieces under English draughts rules. Use the instructions to see which actions move you towards it. Start with a deliberate move.
Work through the instructions
- Select a piece, then its legal diagonal destination.
- A capture must be taken when available.
- Continue a jump chain with the same piece; promotion ends that capture turn.
- Kings move and capture diagonally both ways.
The controls to know
Click or tap a piece and destination; use the turn indicator and legal-move feedback. Use the control method described here for this activity. Read the example below alongside these instructions.
See the idea in action
An adjacent enemy with an empty square beyond it requires a jump rather than a quiet move. Compare this with the rule that governs the move. Look for the relevant detail.
Check this before moving on
These are English short-king rules, not international flying kings. Read the feedback to see why an action did not have the expected result. Before your first action, say what you are trying to achieve. Then compare the result with the goal.
Read these answers for extra help
For this browser game, what is the goal of English Draughts?
Capture or immobilise all opposing pieces under English draughts rules.
For a quick reminder, how do I control English Draughts?
The key detail is this: Click or tap a piece and destination; use the turn indicator and legal-move feedback.
On this playing page, what example helps explain English Draughts?
Here is the relevant explanation: An adjacent enemy with an empty square beyond it requires a jump rather than a quiet move.
While reading the Guide, what should I watch out for in English Draughts?
Here is the relevant explanation: These are English short-king rules, not international flying kings.
Before I begin, what format does English Draughts offer?
Here is the relevant explanation: Local two players; an automatic draw follows 80 quiet non-promotion half-moves.
As a new player, which play mode does English Draughts use?
The mode on this page is Local players. Same-device play uses one screen; this game library does not provide internet matchmaking.